During the early days of the 'App Store gold rush' I really wanted to get a piece of the action and started creating the concepts and art assets for a game. I spent almost every waking hour working on this and have a vast library of flash animations for this little guy. I'll render those out one day soon but in the mean time here is the concepts for Chee-Chee. It ended up morphing into the mini-game Forest Folk which you can see the post for here...blimey almost 4 years ago!
Wednesday, 17 December 2014
DEC 2014- Some old SHHHH......
I did this way back-in-the-day for a pitch (2008-9 I think). They didn't go for it but I was happy with how she came out. I used to work like this...PENCIL drawing, scanning, colouring?! Pre-Cintiq days of old!
Tuesday, 16 December 2014
DEC 2014- Mind Candy: vis-deving from Spring '14
Here's a collection of seemingly-random concepts. I was given two weeks during the spring to have a play with the concept of a world-building (or destroying!) game. I guess I don't really do casual/ mini-games all that well; all these seemed to balloon into expansive worlds filled with their own strange creatures. It would've been amazing to have the chance to take some of these further than Photoshop :)
DEC 2014- Old work from December 2011!
After rooting around for recent work I stumbled across a project I worked on three years ago! I was working at a company called Mindshapes and was just on the verge of launching my second app there called 'The Opposites'. While the app didn't exactly set the App Store on fire, I really enjoyed working on this, especially the early stages. It was probably the last time I did any significant animation work too (maybe I'll render some of the sprite sheets out one day) but it was the character design part where I had the most fun. Here are some of the final passes along with some in-game shots. I learnt a lot on this project, particularly the fact that I shouldn't be let anywhere near UI design (apologies to the more sensitive graphic designers viewing these!):
Dec 2014: Round-up part 5
Oh and I also moved up North. I did this last christmas on our last day before the xmas holidays but I've just found it again....and it's COLD up here!
DEC 2014- End of a couple of years work/ round-up part 4!!
Here's some more vis-dev work for Mind Candy which re-imagined the Moshi Monsters world in 3D throughout late 2013-early 2014. This was such a fun project, with one of the best teams of devs and artists; Such a lovely bunch of people and I miss working with a lot of them, although I now work with a few of the team on World of Warriors, which has just about been the most awesome job for me EVER (I will post up some stuff soon!).
DEC 2014- End of a couple of years work/ round-up part 3!
Continuing on with some other fun stuff, My time at Mind Candy started with a couple of amazing Moshi Monsters Projects. Here are a few of my favourites:
Moshlings are baby Moshi Monsters (as if you didn't know that already!) but here are some MOSHLETS, which are baby Moshlings. It was also a chance to work with the incredible Nana Li, who sketched these ultra-cute things out originally. You can see the smaller original in-game character illustrations by the larger new concepts.
Moshlings are baby Moshi Monsters (as if you didn't know that already!) but here are some MOSHLETS, which are baby Moshlings. It was also a chance to work with the incredible Nana Li, who sketched these ultra-cute things out originally. You can see the smaller original in-game character illustrations by the larger new concepts.
Friday, 12 December 2014
DEC 2014-End of year round-up part 2
As mentioned in my previous post, the majority of this years work has been related to the PopJam app. A major part of the in-app chat are the stickers. Here are a few I created for it:
Back Yard Battles:
Back Yard Battles:
Fat Cats:
...and my personal favourite: Princess Rose, here's the original thumbnail sketch too :)
And of course The Beans, vomiting rainbows or whatever!
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